Rock Band 3 New Features Explained
Based on everything that I’ve been hearing thus far, it sounds like after Rock Band 2 was released, Rock Band 3 was designed from the ground-up to be the ultimate music game. So far, just about everything the fans wanted in a music game has been included. Here are some of the bigger features and improvements explained.
Player Management
Harmonix has designed a player management tool dubbed “the overshell” for each member of your band. It’s a little popup menu where players can set, using their own instruments, their login name, their instrument track of choice, their own difficulty setting, lefty mode, and any other options. This will eliminate the obligatory “Guys! Don’t touch anything! Just let me set it up!” during every Rock Band party / bar night. Additionally, the overshell allows drop-in, drop-out anywhere, anytime during the game.
Song Filter and Sorting
The music choice screen has also vastly improved. With so many songs in the library, the devs said, just flipping through titles wasn’t good enough. So now there’s a filter system. For example, you can choose all songs with five star difficulty for guitars, or all songs from the 80s, or all songs from RBN or Rock Band 2, or all songs with a certain length or all songs of a certain genre. You can then combine filters, as well.
A redesigned song info screen has lots of new information, including past performance stats and even your own custom ratings. Similar to how the Rock Band Network works, the game will also now let you rate tracks using a “lighters” system, from one to five lighters. The point is further personalizing your collection and your experience. Songs rated low will appear in random set lists with less frequency; songs rated highly will appear more often. You can even account for ratings when using the aforementioned filter system.
Based on the filtering method, you’ll be able to hide songs you don’t want to play, and find songs you may not know about via a song-recommendation system that will “suggest tracks from Rock Band’s colossal music library, based on personal fan preference.” You’ll also be able to save set lists and share them with friends, both in-game and via RockBand.com…
Set Lists
While the ability to create customized set lists was a feature introduced in Rock Band 2, Rock Band 3 takes it to another level. Players will be able to save set lists this time, giving them names, and even logos. Setlists can also be shared online.
Similar to Rock Band 2′s “Battle of the Bands” concept, you’ll now be able to create your own battles, share them with friends or opening them up for the world to play. This doesn’t have to be done from just your console, either, players can create battles online via rockband.com. It’ll also be possible to push new battles and other content to friends via social networks like Facebook and Twitter.
Keys
As we’ve seen, there has been a keyboard added to the game. I still see some people claiming it’s a keytar, others insisting it’s strictly a keyboard. It can be used both ways, really. For the sake of Rock Band 3, apparently they are just calling it “Keys.”
What has just been recently learned is that you don’t need to own this standalone peripheral to play the keyboard parts in songs! If you already have a guitar controller, the standard game will support that. On the flip side, guitar and bass tracks can also be played using the keyboard controller (odd, but useful). This may come in handy for those tracks in the DLC library that feature zero keyboard parts.
It should be noted that during the playable demo, the keyboard sat on a stand. It’ll be possible to put it on your lap or a table as well. It also appears that you can put a strap on the peripheral… in essence, a keytar.
Drums
A lot of people have been asking about what’s going on with the current drumset peripheral, and the answer is basically nothing. HOWEVER… there are additions coming in the form of cymbal attachments, which already exist today. There’s going to be more changes from the software side, in that Pro mode will now require you to hit the correct pad or cymbal, as well as additional changes still yet to be announced. The drum pads will still appear square on the lanes, while the cymbal hits will now appear circular, to differentiate. The cool thing is that nearly all of the existing DLC catalog is already authored for cymbals, which doesn’t exist with keys and Pro-guitar. The distinction has already been coded into the DLC, but Rock Band 2 hasn’t been updated (on purpose) to show that differentiation.
Oh yeah, and that second “mystery” jack that everyone was asking about? That will be by default a second kick pedal jack…or you can switch it to be a hi-hat, which functions in the free-play drum modes or the drum fills. If the song has double-kick, well then so will Rock Band 3.
And if you want to play Rock Band 3 Pro-drums, you’ll have to ditch your Guitar Hero drums… it just won’t translate (still works in standard mode).
Vocals
What about all you vocalists out there? Is there anything new for you? Rock Band 3 focuses on not just bringing over harmonies, but also revised the note detection and non-pitched vocal parts. New technology added will help people sound a little better and balance out volume and input volume and output level. It also does some pitch correction on your vocals (T-Pain DLC?). I’m expecting talkies to virtually disappear.
Guitars
Your current guitar has 10 buttons. Rock Band 3 is compatible with the current crop of plastic peripherals, as well as adds a new guitar controller with 102 buttons, and one with no buttons. They way songs will be charted for standard mode and Pro mode will basically be note accurate, as well.
Career Mode
In addition to a new Party Mode that offers a Party Shuffle ability for instant song playing with immediate drop-in/drop-out player possibilities, there is also a more long-term Career Mode. Included are more than 700 goals and rewards, with seamless leaderboard integration, for a deep campaign experience. As you meet goals, you earn fans, and having certain amounts of fans opens up new features in the game, like the ability to have a band van, or go on tour in a new area. “It’s essentially Rock Band your way,” said Harmonix. “You can choose how you want to beat Rock Band.”
There are also Road Challenges, described as “Band World Tour meets Mario Party.” Instead of putting one band together in a long world tour, you can set the length of a multiplayer experience, and then play through it with your band in one evening. You can tour around town through a six-song playlist, or tour around the East Coast in twenty songs, and you’ll have to deal with various challenges like a bored crowd (entertained by deploying as much overdrive as you can) or a panel full of judges, who will be watching your chorus accuracy or a how well a certain instrument is being played.
Pro Mode
This new mode (which applies to guitar, keyboard, and drums) attempts to have players, for all intents and purposes, actually playing the songs, rather than a gem-by-gem simulation of the song’s notes.
Harmonix understands that these most difficult modes won’t be for everyone, but it’s an interesting bridge between simply playing a game and holding a real guitar in your hands. Starting at the easiest level, it’s likely that most players (especially those who’ve played Rock Band guitar on expert) will feel at home. Before they know it, the idea is to get them more comfortable with a real six-string.
“Our perspective on this is to not necessarily to turn people into virtuoso guitar players,” Sussman says. “I think the line that we use in the studio is that we want to get you to the point where you can beat out a song at a campfire, and not necessarily jump on stage. But what we’ve seen in our focus testing is that after an hour of, kind of, trainer development and a couple of songs, people actually come out of that one hour and they have basic guitar chops. I think we’re trying to answer the persistent question about music games,” he remarks, “as in, ‘What the fuck is the point?’ You know, for people that have gotten really good at Guitar Hero or Rock Band or whatever, they’re not musicians. We’re trying to take gameplay in a way that actually pushes people to genuine musicianship.”
Simultaneous Worldwide Release
Finally, here’s one for our friends overseas: It’s getting a simultaneous worldwide release. The press release cites “Holiday 2010 in North America, Europe, Australia, New Zealand and other territories” — and yes, that includes the DS version.
[via Joystiq, Joystiq, Destructoid, and PlasticAxe, @Sumboxcar182]
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Let’s hope they come good on that simultaneous worldwide release.
The way I read that section of the press release, there are NO timed exclusives this time around.
LoopyChew Reply:
June 11th, 2010 at 4:32 pm
They kinda have to, because of the flipside to all these nifty new features.
Ok, what is going on in that first screen shot? There are 4 lanes, none of which are keyboards. Did they add a rhythm guitar and just neglect to tell us? Can two people play guitar at once? What kind of shenanigans is going on here???
RedIon1992 Reply:
June 11th, 2010 at 11:22 am
That would actually be a keyboard that is in the non-Pro mode. It plays as a five-key system as well, hence why guitars can be used to play them.
So I just lay down the guitar controller, and use say the standard buttons for bass, and the solo button for the higher notes on keys? Wow, that’s… actually so damn smart it hurts.
>Simultaneous Worldwide Release
And this is epic. Yessssss~
RedIon1992 Reply:
June 11th, 2010 at 11:26 am
Close; the keyboard only uses five keys in arcade mode, so either set will do the same job. But apart from that, exactly.
Double bass?
Dear Harmonix, you are my favorite company ever.
I’m curious how the “5 player” at the top will work; the XBox 360 can only have four controllers active in at once. We’ve had times where we couldn’t connect with a controller because we had drums, 2 guitars, and another controller already active. Only 4 spots on the ring.
I’m guessing someone is going to be making decisions for the vocalist, so they won’t need their own controller.
AzureAngel17 Reply:
June 11th, 2010 at 12:48 pm
Some of the videos from the press demo show the instrument select screen, and on it there’s a line about “All Intruments Mode” being enabled, which apparently simply adds the vocalists automatically without a controller. It’s probably a game modifier like Performance Mode and No-Fail.
RockBandAide Reply:
June 12th, 2010 at 7:59 pm
AzureAngel17 is right… you can see it say “All Instruments Mode Enabled! Vocalists don’t require a controller to play, they’ll be added automatically.” Here’s the evidence: http://rockbandaide.com/wp-content/uploads/2010/06/Pickit.png
So glad to hear about the worldwide simultaneous release.
So there’s now confirmation that there won’t be a new drum set? I’m a little disappointed, but I can actually cut costs I guess by picking up the RB2 set with the cymbals.
RockBandAide Reply:
June 12th, 2010 at 8:00 pm
No “new” drumset, but rather a “rebundled” drum set that includes the cymbal pack as well.
Any word on two different people playing the same instrument at the same time, a-la GH5? It seems useful for partiers, although I wont be bummed if they dont support it since its so anti-realistic..
RockBandAide Reply:
June 11th, 2010 at 2:27 pm
I doubt that. Nothing has been mentioned yet, but I don’t see that happening…
SgtDrill Reply:
June 11th, 2010 at 3:11 pm
Actually, they did – in the IGN article.
“the ability to have four drum sets or whatever kind of instrument combo you like”
RockBandAide Reply:
June 12th, 2010 at 8:02 pm
I believe you, but can you send me a link showing that just so I can forward to other people if I post this and can reference? Thanks!!!
“…or all songs from RBN or Rock Band 2…”
So… Rock Band 2 exports confirmed? (Please?)
RockBandAide Reply:
June 11th, 2010 at 2:26 pm
Yeah, every other game (Beatles – obvious exception) has been exportable. No reason this won’t be, as well.
Zaphod42 Reply:
June 12th, 2010 at 3:49 am
Yeah, I know I asked for this in another article thread, but that was before all the RB3 craziness hit. So my big hope would be:
Exportability also on the Wii? Please check that out during E3 ! ! !
RockBandAide Reply:
June 12th, 2010 at 8:03 pm
Sure thing! Make sure to drop it in the comments here (http://rockbandaide.com/5569/sound-off-what-questions-do-you-want-asked-at-e3/) so I include in the questions I’d like to ask. Thanks!
Still skeptical about PRO mode for guitar, but otherwise these are great improvements over RB2.
Any idea whether the Ion Drum Rocker will get support for the additional cymbals?
Whizzer Reply:
June 11th, 2010 at 12:47 pm
Not necessary, I would say. The ION Drum Rocker Core can be updated with cymbals, the older model already comes with 2 cymbals and can be expanded with third, to match the setup of a stock Rock Band 2 drum-kit with the 3-cymbal expansion kit.
Whizzer Reply:
June 11th, 2010 at 12:49 pm
Sorry, read your question too hastily. Of course the ION Drum Rocker will support cymbal charting in pro-mode. Rock Band 2 already differentiates between pads and cymbals, so it should speak for itself that Rock Band 3 will use the same technology to support the updated gameplay.
Matt Reply:
June 11th, 2010 at 1:49 pm
What about the high hat pedal?
Plasticaxe.com mentioned this little tid bit of the release that I hadn’t noticed:
“Mad Catz will be offering updated versions of the guitar and drum peripherals from prior versions of Rock Band, as well as improved microphones in support of the Rock Band 3 vocal harmony feature.”
There’s still hope for new drums, then! And mics! Maybe…
Kirksplosion Reply:
June 11th, 2010 at 12:27 pm
Ugh! And my hope is shot down by the same site:
So let’s talk about drums: Are you guys doing an entirely new kit?
DS: No.
AzureAngel17 Reply:
June 11th, 2010 at 12:45 pm
Sounds like MadCatz is planning a more robust version of the RB2 kit that will be sold boxed with the new pro cymbal pack. (The “Wireless Drum And Cymbal Kit” hinted at the end of the bit for the new cymbals in the instrument presser over at HMX: http://www.rockband.com/forums/showthread.php?t=192582)
RockBandAide Reply:
June 11th, 2010 at 2:24 pm
The way it’s worded, I think you’re right. Also, they’ll need to sell something where only Rock Band 1 made it and not Rock Band 2.
Scott Reply:
June 11th, 2010 at 1:18 pm
The problem is the question asked about an entirely new kit. The rock band 2 kit was just an improved rock band 1 kit that cymbals could be added on, so wasn’t entirely new either. So the same could be said about making an improved kit for rock band 3.
Any news about how its going to be different for the Wii? They always find a way to screw us over.
RockBandAide Reply:
June 11th, 2010 at 2:38 pm
Yeah, it’s Harmonix’s fault the Wii doesn’t have a hard drive, constantly changes their third party limitations, and has a lackluster online multiplayer gaming service. They’re the reason you’re getting “screwed” on the Wii.
ADifferentMatt Reply:
June 12th, 2010 at 8:15 pm
Yet with all those limitations, Activision is able to give Wii players a game that has virtual parity with the other gaming systems in GH5.
I’m no GH apologist – I’m a completely 100% tried and true Rock Band 2 fan that quickly sold back GH5. And yes, I know the Wii doesn’t have the capabilities of Xbox or PS3. All I want is a game that, in terms of the major selling points (something like the ability to export songs from previous Rock Band games – please, please, please), gives the Wii player a somewhat equal experience. I don’t need crowd singalongs…I don’t extra need rocker customizations…etc…all that is just extra fluff that, while is still very cool, doesn’t add a tremendous amount to the actual game. Really I just want to be able to play the dlc I purchased and the on-disc songs from RB2.
And I think allowing for that export would be a smart financial move for HMX. I didn’t buy Rock Band 1 because it didn’t have dlc and I didn’t buy Lego Rock Band or Green Day because they didn’t export to RB2. If RB3 allowed for songs from those games to be exported, I’d go out and buy all those games immediately. I don’t think I’d be the only person out there to do that.
So really, all I’m saying is that I desperately want the Wii version of RB3 to allow song export. My 32 gb sdhc card is waiting to be filled.
And thanks for all the news and commentary – the site is a great source of info…
Zaphod42 Reply:
June 12th, 2010 at 11:31 pm
Brilliant summary, DifferentMatt! That’s exactly what I’m hoping for! I already posted this query in the “SoundOff” thread, but not nearly as well worded as you. Well done! I really hope, Tommy can get Harmonix to shed some light on this! If so, I’ll order RB1 and Lego instantly!
So am I right in assuming that they’re going through the back catalog and updating all applicable songs with double bass? If so, HMX, my heroes you are.
AzureAngel17 Reply:
June 11th, 2010 at 2:53 pm
They aren’t changing the way they author drum kicks. If the double bass is feasible with one pedal, they chart both kicks, if not, they don’t, but you’re never required to have two pedals and the game doesn’t differentiate between which foot you’re supposed to hit with. You can use two pedals with any song when playing RB3 for a distinct advantage though; just plug the second into the black mystery port on the back of any Beatles or RB2 kit.
Scott Reply:
June 11th, 2010 at 3:09 pm
From the interview on plasticaxe.com it appears they will continue to chart double bass the way they always, adding no more than can be played with a single pedal. So, no Guitar Hero Expert+ style charting.
http://www.plasticaxe.com/2010/06/11/exclusive-interview-new-details-on-rock-band-3-pro-mode-peripherals-and-drum-functionality/3/
Scott Reply:
June 11th, 2010 at 3:10 pm
To slow on my reply.
Scott Reply:
June 11th, 2010 at 3:12 pm
Too not to.
Ahh, now that description of the filtering system sounds more awesome then the USA Today description. Saving set lists and rating songs so mostly kick ass tunes appear in random set list is a killer improvement.
Oh lord. All this Rock Band 3 info is making me incredibly giddy with excitement.
One thing I hope they’ll change is the Song Menu. I’m not too fond of the placement of the band names. Nitpicky, but it can get annoying fast to see the first few letters of a band name were the song to have a large title.
On a side a note, I’m digging the backgrounds of screens including your band! Holiday 2010, please get here already.
Any confirmation that we’ll be getting a useful Vocals practice mode (a la Beatles) in RB3? Just asking because it wasn’t mentioned.
I noticed that Crazy Train only has 2 dots for Guitar. Is that the actual tiers, or is that the new rating system. Because if it’s only a 3 for guitar, that’s EXTREMELY undertiered
There’s a reason why I sold Guitar Hero 5 after only having it for less than 30 days… 4 of the same instruments, and a terrible vocal engine.
On RB3 ..WHY would you guys choose to use the same sort of vocal engine that the Beatles RB had?!? The overdrive windows are easy to overlook because they and WHY would you make it so someone else has to activate for you on certain parts!?! IMO that’s not only annoying, it’s ridiculous, and the arrow shapes are distracting. Also, I seriously hope you guys fixed the opacity issue on the highways. See through fretboards are aweful. 99% opaque is needed! NOT 95% or 90%.
At least the keyboard looks interesting… and I do like the Pro instrument adapter kit, that was a brilliant idea! I sure hope Madcatz doesn’t break like all my other controllers of theirs which I’ve had. They are a company with creative designs, but lack in quality product production. I hope with a contract this big, they step up on the quality.
Gameplay Dynamic = 37% FAILURE
New Instrument Design = 98% WIN
(in MY opinion).
RockBandAide Reply:
June 14th, 2010 at 10:41 am
Where did you hear that they have the “same sort of vocal engine” as the Beatles? This game was designed from the ground up, and they’ve said that the vocal engine is much better than before.