Green Day: Rock Band Details
While in Boston for PAX East, I was lucky enough to be invited to Harmonix to get an intimate look at the full game for Green Day Rock Band. I’m now free to talk a little bit about my impressions, and for someone who’s not a big Green Day fan, this game was an absolute blast to play! Check out the brand new trailer and gallery of new images released TODAY at the end of the post!
The opening cinematic was pretty amazing, and has a very unique, Green Day-esque aesthetic to it. It was created by MK12, who if you remember completed the interstitial videos for The Beatles: Rock Band. The entire design and user interface fits perfectly with the Green Day motif that’s been established over the last several albums. I’m not sure as to the extent the band had direct input, but based on the look and feel, I would say that it was a significant amount. The loading screens for each song are animated, and some include Green Day’s Drunk Bunny, who graces the stage before many live performances. (I’m surprised this made the final version, considering the game is rated T for Teen… which unfortunately means the foul language has been censored out.)
Based on my limited musical knowledge and forum chatter of Green Day tablature , I expected the guitar and bass charting for the game to be nothing but a small handful of chords, but I can now say that this is not always the case. Make sure you get your alt-strumming techniques down for a number of these songs, because as previous games have focused more on note accuracy, this game’s guitar (and all other instrument) charting focuses more on endurance. (“Jesus of Suburbia” clocks in at 9:08 and “Homecoming” is 9:18.)
I was very pleasantly surprised at the bass charting while playing. When playing, I usually default to playing guitar, but while going back and listening to the bass in Green Day songs, I think all you bass players out there will really love these tracks.
As for drumming, I don’t think it should come as a surprise that quite a bit of songs are pretty intense. The glowing note highway in The Beatles is gone and replaced with the more traditional overdrive activation for drummers.
And as much as I make fun of Billy Joe’s faux-English accent vocals, it was fun as hell to sing alone or with others on harmonies. I have to admit that I was pretty unaware of any vocal harmonies that Green Day used in their catalog, but while playing the game, I realized just how important they are to their music.
While watching the in-game band members perform, I was told that Green Day Rock Band features complete motion capture LINEAR motion capture, the capture of a complete performance of every song. Previous songs have used mocap, but sliced up into loops, or short clips. This enabled the on-screen band to interact with each other and with the venues differently than in previous games. (Thanks for the clarification, Chris!) Another cool thing to note was that the venues’ video-walls include imagery taken directly from their latest tour. More than 100 collectible images can be unlocked throughout the course of the game, as well as over 40 minutes of rare and unreleased video from interviews, outtakes, and performances.
As we saw on Friday, there are no tracks in the game from Kerplunk, but I got the feeling while at Harmonix that the rights to secure tracks from the album from indie label Lookout! were next to impossible. Green Day themselves have had significant issues with Lookout! as well when re-releasing Kerplunk on current label Reprise. I don’t have any details on DLC, but I wouldn’t expect any pre-Dookie DLC. (In case you missed the setlist announced on Friday by Entertainment Weekly, feel free to check it out in its entirety.)
I can now officially confirm that all 47 tracks from the game can be exported and played in Rock Band, Rock Band 2, and the forthcoming Rock Band 3, which really shouldn’t come as a surprise. Also, the six Green Day DLC tracks currently available can be seemlessly incorporated into the game with added vocal harmonies, unique performance visuals, and exclusive archival material!
The game features three different venues:
- The Warehouse – A fictional venue that captures the feel of early Green Day shows and performances. Tracks from “Dookie” are performed here.
- Milton Keynes – The concert and tour made famous in Green Day’s 2005 video for “Bullet in a Bible”. Tracks from the albums “American Idiot,” “Insomnia,” “Nimrod,” and “Warning” are performed here.
- The Fox Theater in Oakland – The place where Green Day performed an intimate show for the band’s most recent album, “21st Century Breakdown.” Tracks from this album are performed here.
And if you missed the pricing details announced earlier, the game retails for $59.99 for the Xbox 360 and PS3, and $49.99 for the Wii. The export feature is an additional $9.99, and available only for the Xbox 360 and PS3. You can take advantage of a pre-order promotion through Gamestop.com and get a free export token. There is also a “Plus” edition available for the Xbox 360 and PS3 (US/Canada only) for $69.99 that includes special packaging, export token, and all six currently available Green Day DLC tracks.
The game will be released worldwide (North America, Europe, Australia, and New Zealand) on June 8th for the Xbox 360, Sony PS3, and Nintendo Wii.
Final impressions: If you are a fan of Green Day, this is a no-brainer must buy! It’s an amazing game featuring 47 tracks from one of the most iconic bands of the last two decades. If you don’t like Green Day, then admittedly this game will probably not be the best game for you, as it’s featuring only songs by Green Day. But I will say that as a fan of Rock Band, at least check out the game in some way. Harmonix has been hard at work on this game for some time, and like previous games, no attention to detail is spared. All you Green Day haters out there, give it a shot, you might be surprised… I sure was!
I’m sure there are many things that I inadvertently passed over or accidentally left out, so if you have any Green Day questions, drop ‘em in the comments section below and I’ll be sure to answer them!
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Just a correction: Rock Band did use motion capture.
http://multiplayerblog.mtv.com/2007/10/29/rock-band-motion-capture-complete-with-real-rockers/
RockBandAide Reply:
April 12th, 2010 at 8:20 am
I had a feeling about that. I though Chris had mentioned something to me about that, but the afternoon at Harmonix was a whirlwind, so I was bound to screw up something. Thanks!
Chris Foster Reply:
April 12th, 2010 at 9:58 am
This is the first time we’ve done LINEAR motion capture — where we capture a complete performance of every song. Previous songs have used mocap, but sliced up into loops, or short clips.
This let us have our onscreen band interact with each other and with the venues differently than in previous games.
RockBandAide Reply:
April 12th, 2010 at 10:09 am
Awesome, thanks for the clarification Chris! I’ve updated the post above. You rock!!!
LoopyChew Reply:
April 12th, 2010 at 10:11 am
Dammit, ninja’d. (Slapp’d?)
LoopyChew Reply:
April 12th, 2010 at 10:10 am
Chris mentioned “linear motion capture” in one of the interviews, which suggests to me that GD:RB is the first of the RB games to use mocap of entire performances. The RB games to date have used the “clip” system, meaning that mocap was required for each cut during a concert venue (the singer dancing around with the mic stand and slamming it into the camera, the guitarist elbow-dropping his guitar, etc.), but nothing outside of that.
To be honest, I’ll believe the worldwide release when I see it.
Yes, I live in Australia.
RockBandAide Reply:
April 12th, 2010 at 8:19 am
Did you guys get the Beatles when it came out on 9/9/09? If so, then you can probably believe this one. They SPECIFICALLY mentioned Australia in the press release, so I think you’re safe.
RedIon1992 Reply:
April 14th, 2010 at 8:54 am
Yes, we did get Beatles, and for that matter Lego.
We STILL don’t have RB2 though…
June 8th cannot come fast enough
CamDog Reply:
April 12th, 2010 at 9:29 am
Ditto Frankie. I am so excited about this game.
Looks pretty solid!
Then again, I`m not surprised, as this is HMX we`re talking about.
Did they improve the vocals from Beatles? It was a bit too strict in Beatles and I was wondering if they had time to balance it out more for harmonies.
RockBandAide Reply:
April 12th, 2010 at 8:48 am
I wasn’t able to properly evaluate the harmonies while I was there, but it didn’t feel as rigid as the Beatles. I would expect them to have adjusted (for the better) the harmonies since the Beatles.
Did you notice if they utilized the Beatles-style menu system (like the placement of NO FAIL within the game, etc.)?
RockBandAide Reply:
April 12th, 2010 at 8:54 am
From what I can recall, the user interface was very similar to the Beatles, as opposed to Rock Band 2. I believe there was a No Fail option in the screen where you select what instruments to play before you choose your song and before you choose your difficulty.
Green Day took their music back from Lookout because Lookout wasn’t paying them properly (like a bunch of other bands) then Lookout collapsed. Lookout shouldn’t matter when it comes to Green Day’s music anymore.
RockBandAide Reply:
April 12th, 2010 at 8:59 am
They should have hired you when they were trying to get the rights, then!
How about DLC? Can you only download Green Day songs or can you also download the other 1000+ songs in the Rockband store?
RockBandAide Reply:
April 12th, 2010 at 9:13 am
No, this game is just Green Day. Only Green Day DLC can be played in it, but all tracks on disc can be exported into Rock Band, Rock Band 2, and Rock Band 3.
You said you played solo, was the any indicator besides the giant x4 to tell how well you’re doing on a phrase? That also really irked me about Beatles. Also, is the star power activation mid phrase still there?
RockBandAide Reply:
April 12th, 2010 at 9:57 am
Argh, I wish I paid more attention to this stuff now! I don’t sing much, so I was concentrating more on not sounding like sh*t while at the mic. I don’t remember any changes to the way vocal harmonies worked versus how they worked in the Beatles, but I have a feeling there have been some “under the hood” changes to make everything more accurate.
Cassie Drake Reply:
April 12th, 2010 at 2:11 pm
You can tell how well you’re doing by how much your coloured metre fills up NEXT to the x4 multiplier. So if you’re doing main vocals, you’re looking for the blue metre to fill, if you’re doing one of the harmonies, pick orange or red.
SaikoSakura Reply:
April 14th, 2010 at 5:51 pm
I got a chance to play this along with RockBandAide. Vocals are just like The Beatles. The vocal range of Green Day aren’t as wide as the Beatles. Most people should not have a problem with Harmonies or Single Vocals. Overdrive is exactly the same but I cannot remember if mid-phrase activations are possible.
While I don’t really like Green Day, the way this game looks is amazing. The animations and the overall flow of everything is something I really like. One can hope that this is what Rock Band 3 will be like
“because as previous games have focused more on note accuracy, this game’s guitar (and all other instrument) charting focuses more on endurance.”
Does that actually sound like fun to anyone? I don’t want to get tired of playing a game after one ****ing song!
SaikoSakura Reply:
April 14th, 2010 at 5:54 pm
There are plenty of songs that will run an average of 2 mins. This title in particular has two long songs of various speeds. Time flew by really fast as I played Jesus of Suburbia on Expert drums. The last part of the song was really tough though! Brainstew/Jaded is another song I don’t recommend sleeping on.
Sorry I meant “average of 3 mins.”