Green Day: Rock Band NOT Made Entirely by Harmonix?
UPDATE: Harmonix reached out to the major gaming sites after this story hit the blogosphere, and confirmed that they are indeed working with Demiurge on Green Day: Rock Band, as well as MK12, and “others.” They also emphasized what I pointed out below, that Demiurge has worked with Harmonix on previous titles, mainly the Track Packs. In fact, LEGO Rock Band was developed with Traveller’s Tales, and Rock Band: Unplugged was developed with Backbone Entertainment. And just to clarify, it is my understanding is that Harmonix still does all the charting for the games in-house, so don’t think that the quality of the tracks from any collaboration between studios diminishes the product or the franchise.
Hmm… this is something you don’t see everyday. I haven’t been able to corroborate this yet, but apparently Adam Rosenfield, an employee at Demiurge Studios, wrote on his blog that his company will be working on Green Day: Rock Band. Demiurge was also responsible for the Country Track Pack and the Metal Track Pack discs. Not sure what Harmonix may be outsourcing to Demiurge (see what they worked on for the Metal Track Pack here). It is also possible that Demiurge is migrating the game from one console to the other (I know some people that work at Budcat Creations who convert the Guitar Hero games to the Wii and PS2 consoles).
So what does this mean? Obviously Harmonix and EA are not completely cut out of the loop, but if all of the above turns out to be true, does this impact your decision to pick up the game? (And I’m sure this is where a lot of people chime in “I wasn’t going to buy it anyway!”) And I would also guess that by outsourcing a portion of the game to a third party, hopefully the price may come down a little bit, as well as give the folks at Harmonix more time to devote to other, newer projects…
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Oh, like LEGO Rock Band or GH Smash Hits?
As long as Harmonix provides the engine, picks the tracks and charts them, I don’t see what an external studio could screw up.
RedIon1992 Reply:
January 28th, 2010 at 8:41 am
Bingo – HMX handled charts for Lego, Beenox did for Smash Hits – and look what happened to that – Raining Blood, anyone? The tracks, charts and engine are the biggest things for a rhythm game.
RockBandAide Reply:
January 28th, 2010 at 8:50 am
Didn’t I see that Raining Blood had the first ever 5 note chord in Smash Hits? Isn’t that a little, um, impossible unless you’re some kind of mutant?
Francesco Poli Reply:
January 29th, 2010 at 9:28 am
I can hit them with a little fudging, but that’s actually the kind of bad charting that I’ve come to expect from Neversoft.
That, or Beenox’s charting is equivalent in poorness. Which just highlights how amateurish Neversoft’s charting is.
Frankly I doubt 80-90% of Neversoft in-game charts would pass RBN peer reviewing.