Rock Band Blitz Review

When the game was officially unveiled on G4, along with it’s unexpected gameplay, the game wasn’t received as positively as expected, if the YouTube announcement trailer ”thumbs up/down” metric is to be believed. And now that I’ve given this game some serious hands on time, I have to admit that there are definitely going to be some die hard Rock Band fans out there disappointed that this is not Rock Band 4. But despite all the expectations of what this “was supposed to be,” once you get your hands on this game, which includes a competitive social gameplay mechanic not seen before in a Harmonix game, you’ll understand why it’s virtually impossible to put this game down.

I first heard about Rock Band Blitz in early March due to an accidental tweet from @JohnVignocchi during GDC in early March of this year. Outside of the one or two people who saw his tweet before it was deleted moments later, Rock Band Blitz remained a secret until just before its announcement prior to PAX East this year. There was no additional context around the game, but based on the name alone, it appeared that Harmonix was attempting to take the franchise in a new and unanticipated direction.

To be honest, succeeding the title of a video game with the word “Blitz” doesn’t exactly instill me with a whole lot of confidence. Outside of a game called “Rock Band Revolution,” this is as predictable a title one could come up with if tasked with naming a Rock Band spinoff title. For those familiar with Harmonix and their previous titles, the gameplay demos instantly conjure images of their previous beatmatch titles Frequency and Amplitude, and even Harmonix acknowledges that Rock Band Blitz is somewhat of a spiritual successor to these games.

Amplitude and its nearly 10 year old graphics.

So why wasn’t this a direct sequel to Amplitude? Well, there are a few issues. First was that the Frequency and Amplitude IPs are owned by Sony, making a direct sequel to these titles virtually impossible on any console outside of Sony’s immediate grasp. The second is that the strength in a title like this, much like the Rock Band franchise proper, is the content catalog. Leveraging the Rock Band IP would allow this spinoff title to share the 3,800+ song library currently available in the Rock Band DLC catalog.

As for the game itself, it shouldn’t come as a surprise to anybody that this is significant derivation from Rock Band. At the core, both games are beatmatch titles, but the gameplay functionality between these two games has some fundamental differences. Gone are the bulky plastic instruments that used to take up full aisles of store shelves and are becoming continually difficult to find online. Some of the more passionate fans have gone so far as to say that without the instrument peripherals, this is not a Rock Band game. I don’t think this is an entirely unfair observation, as this is not a game that emphasizes cooperative gameplay, as only one person can play at a time. The trade-off is that you won’t (thankfully?) have to lug all your bulky instruments to a friends house to play this, either. Others have made a more reasonable observation and compared Rock Band Blitz to the PSP title Rock Band: Unplugged, however despite some graphical similarities, this is a significant departure even from that game as well.

2009′s Rock Band: Unplugged

In Rock Band: Unplugged, if you were good enough, you could play every single note the game threw at you across four different instruments. In Rock Band Blitz, note charts for all instruments are distilled down into two lanes, but are all scrolling towards you as they are performed in the song. If an instrument is playing in the song, it will appear as an active note chart (with the exception of solos, which do function similarly to Unplugged, as the other lanes do disappear for a short time).

Beatmatch skill was arguably the most important skill in previous Rock Band titles, but in Rock Band Blitz, your ability to multitask supersedes your ability to perfect a note chart. To put it simply, there is no way to FC songs in Rock Band Blitz. Your ability to decide which track to play is the main driver of massive scores, and is the most important measure of success in this game. Harmonix recognizes this, and builds in an excellent competitive social aspect around this (which we explain in further depth below).

Much like Rock Band 3, the first time you play the game, the game will have to “discover downloaded content.” I have roughly 850 songs, and it took just under seven minutes to load these, so if you have a lot of songs, start the game up about ten minutes prior to playing it so this process doesn’t hamper your enthusiasm. After that, the game will ask if you would like to export the songs for play in Rock Band 3, and as we’ve noted in the past, this process is FREE.

The main menu presents you with several options, but selecting PLAY will bring up the RECOMMENDED tab, which defaults to the Tutorial mode. It is very brief, features a fitting song for the gameplay, and will introduce you to what you need to know to play the game. As noted above, all instrument lanes are present, but each one has been distilled down to two lanes. Some early criticism noted that predecessors Frequency and Amplitude had three lanes, and this was a “dumbed down” version of that. After you play through a song, you will realize just how uninformed this statement is. Frequency and Amplitude lacked the three different types of Power-Ups in the game that exponentially increase the point potential for each song. In other words, the previous titles had a lot less to concentrate on than Rock Band Blitz.

Similar to all previous Harmonix beatmatch titles, as you complete instrument tracks, your multiplier is increased for that instrument, but unlike previous Rock Band titles where it is reset once your streak has been broken, your multiplier increase in Rock Band Blitz cannot go down. At any time, you are allowed to switch tracks to increase that respective instrument’s multiplier as well. Each song has occasional checkpoints, and until you reach each one, you cannot increase your multiplier more than 3x where you started. And to make it more difficult, your highest instrument multiplier cannot be higher than 3x your lowest instrument multiplier, so while you may be racking up some serious points on a guitar track, if you’re neglecting the vocals and you hit a checkpoint, you’ve probably wasted more potential points because your guitar multiplier isn’t allowed to grow.

Upon completion of the first Tutorial, there is an Advanced Tutorial that talks about the different kinds of Power-Ups. You are first shown Overdrive Power-Ups, which intuitively work just like Overdrive in Rock Band. By correctly playing the glowing white notes, you accumulate energy for Overdrive deployment. And just like Rock Band, you get to choose when to deploy Overdrive Power-Ups. Before each song, you are given the opportunity to choose which of six unlockable Overdrive Power-Ups, if any, you would like to use. The second type of Power-Ups are Note Power-Ups, which appear randomly as glowing purple notes throughout each song. Just like Overdrive Power-Ups, you can select from one of six unlockable Note Power-Ups, if any, you want to use in each song. The final type of Power-Ups are Track Power-Ups. These are static Power-Ups that are active for the entire song and are typically instrument specific, and like the other two Power-Ups, you choose which ones you would like prior to playing a song.

Note streaks are still important, but are not a make-or-break situation in this title. If you play (by my count) 25 notes in a row, you will get a Blitz bonus, which also drops the player’s perspective lower towards the note highway, essentially increasing the speed of the notes. You are allowed to miss three notes before the Blitz bonus is broken and the perspective and speed returns to where you started.

On the right of the screen is a vertical path that shows your progress against friends who have previously played the song, so if you are trying to beat someone in Score Wars, or just trying to beat all your friends, this will come in handy. Personally, it psyches me out and I try not too look at it.

After each song, you will be given your final point and star score, and will be presented with a number of metrics, which include a breakdown between base points, Blitz Mode points, solo(s) points, finale points, and then points accumulated for each of the three Power-Ups you selected. My advice: pay special attention to these, as they will greatly refine your point accumulation strategy.

You will also be “paid” in coins and cred based upon your performance. Coins are redeemed when you select and use each of three Power-Ups in subsequent songs. The first time you play a song, your coin payout is doubled, so there is an incentive to buy more songs (very clever, Harmonix). Cred is rewarded based upon your accuracy of each note chart, and increasing your cred allows you to unlock Power-Ups as you progress in the game. While some of the more powerful Power-Ups required more cred to be unlocked, depending upon the song, some of the earlier Power-Ups may have better point potential, so keep an open mind on which Power-Ups you select. The last screen for each song is the leaderboard, which specifically shows your rank among your Xbox Live/PSN friends.

After you finish a song, the game returns you to the RECOMMENDED tab, and may potentially recommend you take on a friend in Score Wars. Other tabs that you can move between outside of RECOMMENDED are YOUR SONGS, which gives you a sortable option of the songs in your library, MUSIC STORE, which is what you exactly think it is, and finally MESSAGES, which shows the status of any Score Wars  you initiated or where you have been challenged, as well as any other new important Rock Band Blitz information.

What about the look and feel of the game? The first impression instantly conjures up the aesthetic of other Rock Band titles. You will notice the “Rock Band car” from the intros of the previous core titles occasionally throughout songs. Familiar graphics and images from previous titles will show up on billboards and signs as you traverse the note highway through “Rock City.” There are even some inside jokes such as an establishment called “The Now Bar” and a movie marquee for “Eric Pope Hur 2.” However, while you may have had some “down time” to take in the environment in other Rock Band titles when your instrument track was quiet, you will have no such luxury in Rock Band Blitz, so most of the scenery will go by unnoticed.

As noted previous times above, the competitive social gameplay aspect is everywhere in this title. And it’s not just in the game, either. Harmonix rolled out their Rock Band Facebook dashboard app earlier this year, and with the release of Rock Band Blitz, the dashboard has been replaced with Rock Band World. This new Facebook app adds several more layers of interaction with Rock Band Blitz, but first you must link your account by entering your unique identifier from Rock Band Blitz’s Rock Band World Link option into the “Verify” link in the Rock Band World Facebook app. This will also let you see compete against your Facebook friends in Rock Band Blitz.

Rock Band World also introduces Goals, which are similar to the achievements in Rock Band 3, only this time you are rewarded with coins for successful completion of the permanent and limited-time Goals. Some can be completed by yourself on just a single song, while others can be completed with friends (or random people) through multiple songs, and there are sometimes Community goals, which requires the effort of the entire community to complete. First join a Goal, and once you have completed the requirements in Rock Band Blitz, you will be credit with the Coin reward in the game.

When not browsing goals, you can also use Rock Band World to initiate Score Wars with your friends by choosing the song, then choosing a song that both of you have. This is a VERY unexpected feature, and a convenient way to compare DLC between yourself and friends. One interesting thing we noted (thanks @BrianPShea), was that Score Wars cannot be initiated in the game, but only in the Facebook app. (UPDATE: You can initiate Score Wars, but only the song and person it recommends. If you want to choose either, it must be done via Rock Band World.) I’m not sure if XBLA/PSN titles can get updates, but I hope that they add this functionality into the game instead of only through the Facebook app. (UPDATE: Via @TheOverNord from Friday’s podcast: “We have the ability to tune the game after launch without a patch.” )

Rock Band World retains the ability to browse the Rock Band library of songs, as well as request new ones. If you find a song you like, you can buy it online (Xbox 360 only), or add to your cart that will appear in Rock Band Blitz for you to buy there. The My Profile tab contains an extremely impressive amount of metrics about your Rock Band Blitz and Rock Band 3 performances. A summary of your performance includes songs played, songs gold-starred, Blitz coin balance (Blitz only), Blitz cred (Blitz only), Score Wars record (Blitz only), career score, and total stars earned, goals completed percentage (RB3 only), fans (RB3 only), and best song performance. You can then see a breakdown of additional metrics for each and every song you’ve completed between the two games. For completionists, or stat geeks, this is a gold-mine of information.

So there you have it. Like I said above, not everybody is going to love this title. For those of you out there who only enjoy Rock Band for the cooperative, social, party game aspect of it, Rock Band Blitz may not appeal to you. The good thing is that Harmonix has recognized this and priced the game appropriately, so that even to staunch holdouts, it is an unbelievable value for 25 songs. Simply purchase it, export it to Rock Band 3, and you’ll never have to give it a second look. However, for people who like to have fun playing video games, this is pretty awesome game. Even for non-Rock Band fans, this game has a broad appeal, and is a pretty smart way for Harmonix to get a good bump in existing DLC purchases. And for those die-hard Rock Band fans who buy lots of DLC and/or play for the purpose of FCing the hardest songs, this game is a MUST BUY. With the Facebook app integration, the stats that you have access to will probably blow your mind. I will say that I’ve had the game for about a week, and almost each night since has ended with hours of thinking to myself “OK… just ONE more song, then I’m going to bed.”

Rock Band Blitz will arrive on the PlayStation Network tomorrow, and the Xbox Live Arcade on Wednesday for $14.99. If you’ve been lucky enough to score a code and have played it, feel free to drop your hands-on impressions in the comments below!

[BIG thanks to Harmonix for giving me a review copy and 20 codes for the giveaways!]

Related Posts with Thumbnails
Print This Post Print This Post

57 Responses to “Rock Band Blitz Review”

  • Mcmax3000 says:

    I’ve been lucky enough to be playing Blitz all weekend. It is one of the most addicting games to ever hit Xbox Live Arcade.

    I highly recommend everybody check out at least the demo on XBLA or PSN when it launches this week, and make sure you try out all three songs. It will take a couple to get used to the mechanics, but when you do, it has an amazing ‘just one more song’ factor that will suck you in for hours.

    And I’m saying all of this while having nobody to play score wars against so far, which seems to be where most people are getting the replayability out of the title.

    Like the review says, it’s not going to be for everybody, but I really think a lot of people who are dismissing this as a cheap track pack will be pleasantly surprised at how deep, and complex this simple looking little game is if they really give it the chance it deserves.

    I can’t recommend it enough.

    Mcmax3000 Reply:

    Also, just to add in, I completely agree that I hope they patch the game to allow you to initiate score wars from inside the game. The Facebook app is awesome, but unless your friends also connect to it, you’re missing out on what seems to be a big feature of the game.

    T Reply:

    My guess is that they will roll out that feature LATER as they first try and draw people to the new Facebook app.

    Tim Reply:

    Yeah I agree if your statement. It kind of sucks at the beginning, but I can see why they would do that. Otherwise, I’m sure not nearly as many people would sign up for RB:World.

  • Croq says:

    Great review, I can’t wait to play it! Looking forward to Wednesday, just sucks I have to work that day…

  • Shadrach says:

    Does Blitz have to ‘discover’ downloaded content EVERY time on the PS3 like Rock Band 3 does?

    With around 1150 songs, this is the most frustrating “feature” of Rock Band to put up with each time I play.

    RockBandAide Reply:

    Not sure. I played it on Xbox 360. After the first long “discover downloaded songs,” all subsequent startups will take about 10 seconds.

    PS3 has to rebuild it EVERY time you play RB3? Eww.

    Shadrach Reply:

    yep

    it’s at least broken down by downloaded…element…so for example, the entire RB2 import is counted as 1

    but I still have around 500 pieces of content and startup takes 4 or 5 minutes

    Mcmax3000 Reply:

    It does the same thing on the 360.

    When you first get past the ‘Press Start’ screen, there’s a bar at the top where it is indexing your DLC. It doesn’t take nearly as long as the first RBB indexing does, and you can still browse the menus while it does it in RB3 (up to the point of the song list), but it does it every time.

    Matt Reply:

    Yeah it does that for me every time as well. I have to start Rock Band 3 up 10 minutes before I actually want to play it .

  • primo1854 says:

    How can I get one of those codes?

    primo1854 Reply:

    Forget it. I didn’t read the post before this one.

    RockBandAide Reply:

    Take a time machine back to Friday and enter. As far as I know, all the contests for free codes are over. It comes out tomorrow/Wednesday, so you’ll just have to buy it.

  • Sidd says:

    played the game at E3 and was pleasantly surprised. Looking forward to tomorrow, but I’m most excited about the free export.

  • Twoflower says:

    I think my question is whether or not the game will be fun for folks who AREN’T interested in socially competitive score-powered games. I’ve never really cared about my high score in Rock Band; I enjoy the music simulation aspect and the fun of playing the songs, feeling more connected to the music in the process.

    Would Blitz be boring if you aren’t really keen on perpetual high score chasing? Granted, it exports as DLC, so I’m getting it regardless (good tracks in there for my RB3 parties).

    RockBandAide Reply:

    I definitely wouldn’t say that it is “boring,” but I don’t think it’s going to appeal to you like the traditional games will. Rock Band is more about music simulation, while Rock Band Blitz is a video game that relies heavily on music.

    I think anyone who visits the site is doing a disservice for not getting it, but those who value the music simulation aspect in Rock Band over everything else will be less engaged than the rest.

  • HM says:

    I really hope this comes to Wii U eventually…

  • RickC32 says:

    A few questions:

    1). Can you play the first 30-60 seconds of an RBN song before buying it, like you can in regular Rock Band? I can definitely see wanting to check out how the song gets “blitzified” before buying, but I can understand if they cut that feature for a $15 game.

    2). Is there a practice mode? Like, if there is some section of a fast, tough song that I suck at, can I play just that section in practice mode? Or can you only play the whole song?

    3). What was the learning curve? I seem to recall that you are iffy at alt-strumming, a technique I rather stink at. Do you find yourself having trouble keeping up with fast songs?

    4). Do you play a lot of games with the controller? I really only play RB on my XBox and all other games on my PC. Thus, I rule at keyboard+mouse and plastic instruments, but I am not so hot with standard controllers. Do you need to be a virtuoso of the console controller to manage this game, or are the controls pretty simple and straight forward?

    Thanks!

    RockBandAide Reply:

    1. I believe so, but not 100% sure. I think I recall seeing some one of the RBN previews I have alongside all my full-length tracks.

    2. I’m not aware of a practice mode. I would assume there isn’t one, only because that functionality is primarily designed for people trying to FC a song. There’s nothing like that in this game.

    3. The learning curve lasts for about the 25 song setlist, or least until you unlock all the Power-Ups. After that, it’s experimentation on what strategy works best for you and the song.

    4. The controls are VERY simple. You only use two buttons to hit the notes on the chart, two more buttons to switch tracks, and one other button to activate Overdrive Power-Ups.

    RickC32 Reply:

    Thanks! Sounds good! One more question. Are coins a pain? Are you constantly running out of them and need to take on tasks to get more, or will you quickly have more coins than you could ever possibly use?

    RockBandAide Reply:

    That was my initial impression, was that I was going to run out of them quickly, but once you start completing Goals via Rock Band World, and playing new songs (which give double coins), you can easily get a pretty big surplus. I’m above 18,000 coins right now, so it’s pretty easy to make sure you have enough.

  • T says:

    Does the Facebook app allow you to challenge people across console borders? Perhaps that’s why they currently don’t support the feature in the actual title (potential issues with HMX allowing Sony/MS users to intermingle via console)

    RockBandAide Reply:

    That’s the way I heard it in the podcast, but I haven’t experienced it yet. I don’t think I know anyone playing it on the PS3 yet, either.

    RockBandAtlanta.com Reply:

    According to latest podcast there is no cross platform tracking within the game, but many stats are console agnostic.

    Delibird444 Reply:

    There is no way to send Score Wars requests to people of other consoles, but goals on the Facebook app are fair game. Anyone of any console, so long as they’re your Facebook friend, can jump in and help you out (or you can help them out).

  • Vampire-Jekyll says:

    I absolutely cannot wait to download this and relive the days of the dualshock… er, standard controller.

  • Purely Purple says:

    I noticed that when I go to “Rock Band World” on Facebook the goals tab is locked because Blitz hasn’t come out… I totally get that. But the banner that pops up on it says, “Goals are a way to play Rock Band Blitz and Rock Band 3 cooperatively with friends and the Rock Band Community” Could someone eleborate on how it will work with RB3? Sorry if this has already been mentioned or talked about but I didn’t see it and I’m wondering how you can do goals in RB3.

    RockBandAide Reply:

    I can’t see that myself, but I’m not aware of how Rock Band World’s goal will roll up into Rock Band 3. There was some discussion in the latest podcast about adding some Shopping Cart functionality to RB3, so maybe they will also be integrating new Goals from Rock Band World into RB3!

    DragoonXD Reply:

    I believe the goals can be completed in Rock Band 3 as well as Blitz, but they won’t get you coins in Blitz.

    Purely Purple Reply:

    If the goals work in RB3 it could be a nice compromise for everyone who wants more goals in RB3. I know Ive beaten most of mine and my road challenges have long since been dominated. I see alot of potential in this :)

    RickC32 Reply:

    Per this FAQ here (expand the second question):

    http://harmonixmusic.parature.com/link/portal/16080/16097/ArticleFolder/24/Rock-Band-Blitz-Rock-Band-World

    There are Rock Band World goals on Facebook that are specific to Rock Band 3. But … they only give you coins for use in Rock Band Blitz. They do not give you anything in Rock Band 3. I am not sure if they show up directly in Rock Band 3 or if the Facebook app just looks at the Rock Band 3 Leaderboards and says, “I can see you got Gold Stars on a Blitz song in RB3, and that was a goal that got you 1000 coins in RBB.”

    Purely Purple Reply:

    Well… its a little lame that you can’t get any rewards for RB3, but I’ll take it. It will give me stuff to strive for on RB3 and blitz. Thanks for the info :)

    RockBandAide Reply:

    I don’t follow. What’s lame? That you can’t take rewards earned from one game and use them in another? That’s not exactly the status quo that one would expect to cause disappointment.

    Purely Purple Reply:

    I see your point… I am excited either way. This game is just what the doctor ordered :)

  • Kris says:

    Well im certainly enjoying it :D (Thanks again for the code guys!) I dont understand how people are getting such significantly higher scores than i am though on songs where im even getting +3 levels on each checkpoint, maybe im just really going about it the wrong way or something or it’ll come with learning the right path in a song or maybe im just using the wrong powerups :P

  • Rockox says:

    After unlocking everything, I’m mostly just using the pinball power-up to bang the ball around and see how many stars I can get. It’s an alright game, but the core gameplay just isn’t really for me. The exportable songs are really the only draw for me.

  • osteofight says:

    Thanks for writing your review!

  • Jeremy says:

    Are you able map the controls to whatever buttons you wish?

    RockBandAide Reply:

    Yes, you can change the mapping if you want.

    Mcmax3000 Reply:

    There are three or four presets that you can choose from. You can’t actually custom map them.

  • ninjasweetheart says:

    All I can think about is how limiting it is in RB3 not having all the social features present and active in the game itself. I don’t use Facebook anymore, all the people I play RB online with (surprise) are on my XBL Friends List. You’re telling me they’ve done the same thing again for this game? Ugh…

    Well, it’s doesn’t sound nearly as limiting as RB3′s website, but I dont have any plans to make another FB account anytime soon. Seriously, Harmonix. Stop making us jump through hoops for social features. Let me see what DLC is popular among people on my Friends List, let me recommend DLC, show me what my friends are doing in the game IN-GAME.

    T Reply:

    I’m guessing that Sony/MS are playing a part in the limitations placed on the interaction between users via social networks.

    While Facebook doesn’t care who you are or what console you’re playing on, I would imagine that Sony and MS don’t want HMX to be compiling a list of users between the two networks and sharing them across console borders.

    Think about it, this would essentially let you as an XBL user play a game with a PSN user. And vice versa. Can’t imagine that sitting too well with Sony/MS. Not just because they’re competing products, but there’s legalities involved with online interaction between users (content warnings and what not) How would Sony manage interactions coming from MS users?

    It’s be a nightmare.

    ninjasweetheart Reply:

    All I’m asking for is a better use of social features in these games so they can stand alone. Yes, for the few people that have friends across platforms, a Facebook app would be useful, but for everyone else, it’s shoehorning “social interactivity” and hoop jumping.

    Okay, I get it. Lots of companies are utilising Facebook to promote their games. Fine. But when you’re limiting features of your games just to promote your “web app”, you have to wonder just how much good it’s doing if people don’t opt in by their own invitation.

  • Epsilon says:

    Nice review, and I’m glad to hear it succeeds at what it sets out to do. If nothing else, I find it refreshing to have another avenue to play my 1200+ song library in an entirely new experience, and will give me some kind of way to “futureproof” that content to a certain extent even if my instruments crap out and replacements become extremely scarce/expensive.

    It’s a shame it had to come out right when the general gaming release schedule is starting to pick up, but better late than never…

  • John Bondy says:

    Looking forward for the game, it looks really fun.

  • Nico the Ryhthm Addict says:

    Well, with this positive review and IGN’s, I’m even more excited to get the game!

  • Smitre says:

    Looking forward to Blitz and the free song import to RB3 to reinvigorate my Rock Band playing but this facebook integration smells rotten. If Harmonix wants these features to enhance gameplay and encourage replayability then they should put it in the game and have it work with my friends list and the general leaderboard THERE. If having this functionality walled away from me feels like a limitation on my Blitz play I can see this purchase quickly becoming a RB3 import only.

  • EposNamenlos says:

    Oh my god I wanna play this already! :D
    Just a few more days…
    …is it here yet?

  • EposNamenlos says:

    Ahhh I wanna play this already! :D
    Just a few more days…
    …is it here yet?

    EposNamenlos Reply:

    sorry about the double comment

  • Mysario says:

    I got a code early (thanks Tommy and Harmonix! <3 u) and the game is surprisingly fun. I have over 1700 songs in my library and after that took about 20-30 minutes to load, loading up the game after that never took as long. The gameplay is a little weird to get used to, but it's fun thanks to the power-ups and the constant jumping around you have to do. The creds don't have much use after a while, but coins are always helpful so replaying a song never gets too old. The soundtrack is very diverse and at least one song will appeal to everyone (I'm a huge fan of These Days and Raise Your Glass personally) and most of the songs translate well to RB3. Vice-versa, a lot of songs you wouldn't expect to be any good are probably the best on RBB. I like being top on some of the leaderboards currently before people get the game.

    This was a bad and cluttered review and this is why I'm not a writer. Long story short: like what's been said, this game isn't for everyone but definitely still fun and worth the purchase for the songs.

    P.S. If you want the 10 songs by the same artist achievement, might I recommend downloading and playing the 11 Nickelback songs out? ;)

    Mysario Reply:

    super tl;dr: Buy the game, you won’t regret it

    samjjones Reply:

    Says the guy who got one for free! ;)

  • RickC32 says:

    I have never bought an XBLA game on release day. When do they come out (Eastern Time)? Midnight, 6am, noon? In other words, will I have time to sneak in a little play before I have to catch the train to work tomorrow morning? :-)

  • Jason R. says:

    So I bought the game at 3 pm yesterday on the PS3. Boy is this game fun. Completely addictive and fun. And best of all, it provides some use for those songs that I have that I barely play anymore. Well done Harmonix. You proved it doesn’t require hundreds of dollars of plastic instruments to have a good time.

    Toad3000 Reply:

    So weird, Blitz didn’t even show up in the PSN store for me until 7 pm. I downloaded it, got ready to play, and it reminded me “hey, you haven’t downloaded the RB:Blitz soundtrack yet! Want to do that now?” “Sure!” Sadly, it turns out the soundtrack was 770+ MB, and Comcast must’ve picked that time to throttle back my cable modem speed, because it took. 5. hours. Needless to say, I didn’t get to try Blitz last night.

  • James Wyatt says:

    An excellent way to kinda play Rock Band when you don’t want to pull out the instruments..

    I can play many more tracks before hand fatigue with Blitz, than any RB title.

    My one problem, is that I can’t play any of the RB3 tracks from the Disc.

    I wanna play Bohemian Rhapsody!!

    Maybe Harmonix could release an early RB3 Download pack before RB4???

RockBandAide on Facebook
Got a Question for Me?