Rock Band Blitz: Hands On Preview

PAX East was this past weekend, and before the event started, we were invited to Harmonix to get some hands on time with Rock Band Blitz before it was unleashed to the gaming masses on the floors of PAX East. At the Harmonix booth at PAX East, there were six Rock Band Blitz kiosks set up for passionate fans and apprehensive skeptics to try playing a song in a beta build of the game. In our preview, we’ll talk about the gameplay, and give our first up close and personal impression with the game.
As we have said many times since the game was announced here, on social media, and elsewhere, Rock Band Blitz is not meant to be a sequel to Rock Band. It is a spinoff title in the same manner as Rock Band: Unplugged. And it is not indicative of where the franchise is heading. As several people initially thought, this game is more of a spiritual successor to Harmonix-developed Rock Band predecessors Amplitude and Frequency. But while these thoughts are not far off, there are enough significant changes from these two titles to both simultaneously excite and challenge old school beatmatch players and Rock Band players alike.
Some of you may be thinking “OK, but why not a direct sequel to those games?” First of all, those games were exclusive to the Playstation2, and are Sony owned IPs, so if a sequel to those games is coming, it’s Sony’s call. Harmonix doesn’t have much of a say on that. “OK, then why is it a Rock Band title?” If the title was outside of the Rock Band franchise, licensing restrictions wouldn’t have allowed for use of the entire Rock Band catalog in the game, so instead of create a brand new IP, they leveraged an existing one for a spin-off title to maximize in game content.

While the version we played is not final, and gameplay aspects are subject to change prior to release, but the game has actually been in development for quite some time. Originally in development prior to Harmonix separation from Viacom, the project was mothballed for a short time before being resurrected last year and significantly overhauled by several folks. The PAX East panel “Evolution of Beatmatch Gameplay” talked about the long road of development for the title, which had several iterations.
As for the game itself, the current beta build of Rock Band Blitz gameplay first asks you to choose a song from the 25 in-game songs or from your previously purchased Rock Band DLC library. Once selected, the player is prompted to pick one of 16 unlockable power-ups, which help the player maximize his score. While only a few of these power-ups are available at the start of the game, players can permanently unlock power-ups by earning “Cred” through song playthroughs, and purchase single song usage of the unlocked power-ups by spending “Coins,” which are also earned through successful completion of song playthroughs.

Before the song starts, you’ll notice a familiar note highway across the screen laid out in a green, red, yellow, blue, orange pattern. In Rock Band Blitz, each colored note highway corresponds to one of the five standard instruments available in Rock Band (green is drums, red is bass, yellow is guitar, blue is vocals, and orange is keys). If the song you are playing does not have a corresponding instrument, the particular highway will be empty. Using the standard instrument Rock Band charts, two lane note charts are generated for each instrument using an algorithm developed specifically for this game. Unlike similar predecessors, two lane note charts were decided upon based on the complexity of additional gameplay features we will explain below, as well as several other factors including surprisingly ergonomic strain on current generation input devices.
The game has only one difficulty, and is based on expert difficulty. Video was shown of how the algorithm would populate the Rock Band Blitz charts using the other difficulties, and because of the two gem lanes for each instrument, the game’s pace was too slow, the difficulty was too easy, and it just looked “odd.” If you’re not the world’s best player, or like to torture yourself with ridiculously difficult songs, it’s good to know that there is no way to “fail out” of a song in Rock Band Blitz.
At its core, Rock Band Blitz is a beatmatch title where you have to hit as many notes as possible, but this is a massive understatement. Unlike Rock Band: Unplugged, where you can complete all the charts thrown at you (if you don’t miss anything), Rock Band Blitz throws every note chart at you that has an instrument playing in the song. Part of the strategy is for you to figure out which note track to play to maximize your score. This is why you may have seen me describe this title as an exercise in efficient and effective “plate spinning.” The exception to this is when an instrument solo is initiated, which is unique to each song, where only the instrument with the solo is playable. If there are two instrument solos at once, the current algorithm will select one of the charts for you to play.

Then we add in multipliers. Just like Rock Band, multipliers increase based upon successful gameplay, but in this title, breaking a streak won’t reset them, and each instrument has their own multiplier. This comes in to play as the multiplier window, or the difference between the instrument with the highest current multiplier and the lowest current multiplier, is only THREE. For example, no matter how hard you work increasing your drums, bass, vocals, and keys multipliers, if your guitar chart has been untouched (assuming it has a note chart), those instruments won’t go above 4x. Again, there’s a lot of “plate spinning” in this game.
Once you pass one of several checkpoints, your multiplier level cap is increased to three spots above where your lowest instrument multiplier is currently resting. For example, your drums, bass, vocals, and keys multipliers are all at 4x, but your guitar is only at 2x. Once you pass the checkpoint, your level cap is increased by one, as your lowest multiplier is now 2x (instead of 1x), and you can raise your other four instrument charts to 5x.
While breaking a note streak won’t reset your multiplier like in standard Rock Band games, it’s still important. If you don’t break your streak on whichever charts you are flying around on, you fill up the BLITZ meter at the top, which helps to maximize your score.
Power-ups are selected prior to each song. The build I tried had two different flavors, but it looks like there may be a total of three in the final version. One class appear on purple gems across the note charts during the song and are deployed when they are properly hit. The other style of power-ups are accumulated using the familiar white overdrive notes and deployed at the player’s discretion. On the beta we played, we selected Pinball, which fires a ball bouncing further down the note highway and racking up points as it knocks out gems, as well as Bottle Rocket, which lets us fire a rocket further down the note highway, destroying gems and earning you points, as well.

Harmonix has not designed the game with a real-time multiplayer aspect, they will be including comprehensive leaderboards that will show you your friends scores, and will give you in-game messages on how your friends are doing, what songs they’ve beat you at, and more.
Is your head spinning yet? As much as you never really wanted to take your eyes off the note charts in Rock Band, there’s a lot more going on in this game, and basically you’re going to say goodbye to blinking. It’s a lot to take in while reading a preview of the title, but it becomes more intuitive as you play it. The interesting thing I noticed relatively quickly about the gameplay is that strategies developed for one song may not work well for another.
Even if you think you’ve got the hang of it already (and just because you’ve played Amplitude and Frequency, don’t assume this is the case), you’re going to want to try out the tutorial, which features a pretty epic original Harmonix track (assuming they keep it in through to the final build).
Here’s a previously posted full song gameplay preview which may help tie together everything explained above:
If you’ve stuck around to the end of this preview, and have seen some of the videos that have made their way into the wild, there is no doubt that this is a much different game than Rock Band 3. Unlike direct sequels to the core titles in the franchise, I definitely don’t expect everyone to love this game. However, it appears that Harmonix is aware of that, and has designed Rock Band Blitz to instantly export, free of charge, all new-t0-the-franchise 25 anticipated on-disc songs directly into Rock Band 3.
To the skeptics: give the game a shot. If you don’t like it, even if the game maxes out the XBLA pricing of $19.99, you’ve still got an incredible value at a giant 25-song track pack. If you’re anything like several of the people I talked to that were initially hesitant about the title at PAX East, you may be presently surprised and actually embrace this game pretty quickly once you’ve played it for a few minutes!
Print This Post



Oh how I wish I had never bought a Wii
Ben Reply:
April 10th, 2012 at 4:28 pm
We can’t get the game, but a track pack maybe? I’d pay twenty for it.
WiiDrummer Reply:
April 10th, 2012 at 6:51 pm
As would I! I do think that the Wii U might be able to handle something like this though!!!
Ben Reply:
April 13th, 2012 at 9:17 am
Yes it’s quite powerful, but not as much as they origanally stated.
Diaboros Yuzuha Reply:
April 10th, 2012 at 8:02 pm
Unless your Wii’s composite cables were fused to the only inputs on your only TV, the 360 and PS3 have reached reasonable value prices. O.o
TDCMark Reply:
April 10th, 2012 at 8:09 pm
Yeah, I’ve been thinking about it lately. Might be hard to find copies of each game though, and instruments as well. Plus I’ve already spent somewhere around $200 in DLC. My friend has a broken PS3 that I might fix up, that way I only need to re-buy DLC/games/instruments.
Gam30ver Reply:
April 11th, 2012 at 1:45 pm
I switched from wii to Xbox about this time last year after I won an Xbox with a rock band band kit off the radio. I didn’t have that hard of a time finding the older disks. Amazon had them dirt cheap at one point and I got a lot of track packs for like $3 each. I have about 900 songs on the wii and walked away from it feeling bad. Now I am up around 550 songs on the Xbox. I have bought only a few of the songs I already had on the wii again. Switch while you can!
TDCMark Reply:
April 11th, 2012 at 2:08 pm
Hmm…convinced, I’m gonna go pick up the PS3 this week! Xbox would be the better choice for Rock Band, but my friend told me he would give me the PS3 for free if I could replace the broken fan.
I’ve been excited for this game ever since it was announced, despite the massive wave of skepticism. Reading about how insanely fast and crazy it may get just makes me more excited.
And hey, as you say, even if it is rubbish it’s basically a 25 song track pack…
Yeah, I still don’t think it’s going to be my bag, so 25-song track pack here we come. Speaking of which, should I take the following quote “As for the game itself, the current beta build of Rock Band Blitz gameplay first asks you to choose a song from the 25 in-game songs or from your previously purchased Rock Band DLC library.” to mean people who played the beta at PAX know the 25 in-game songs already?
RockBandAide Reply:
April 10th, 2012 at 4:37 pm
No, sorry. They had the officially announced songs on the build, and them a good selection of official DLC on there, if I recall correctly.
You’re sure it’s 25? While Nord apparently stated that on G4, the company line is still “over 20.”
T Reply:
April 10th, 2012 at 3:52 pm
That would still make this a $1 per song track pack.
RockBandAide Reply:
April 10th, 2012 at 4:36 pm
Harmonix is going with the conservative saying “over 20,” just in case something falls through. I think they have the setlist set, but the paperwork isn’t done for all the songs yet. When I mentioned if I should change my language from “25 songs” to “over 20 songs,” they said the plan is to have 25, and they are just playing it safe.
Excellent writeup, Tommy. Looking forward to this game. It should be a great new way to interface with my RB library. No hating here.
One question for you: did the HMX folks give you any indication when they’d start announcing songs in the RB:B track list? I’m hoping soon.
RockBandAide Reply:
April 10th, 2012 at 4:34 pm
Thanks!
I saw more of the songs in the build I played, but obviously can’t talk about them yet. They stagger the release of track listing info for two reasons: To leave a trail of bread crumbs to keep people perpetually interested in the game, and some of the songs are not 100% locked up in terms of licensing yet. In fact, of the five songs that were announced for the game, it was actually only supposed to be four, because one of them (can’t remember which one) isn’t a sure thing yet (it’s ALMOST there, but not 100%).
shaane Reply:
April 10th, 2012 at 4:46 pm
I assume the fifth song is Once Bitten, Twice Shy by Great White. At least that’s the song we saw in the promo video on the G4 show.
Well, I for one hope we start seeing some set list announcements this month. I loved what they did for RB3 (accidental leak aside) and I look forward to some of that excitement for this game, pre-release.
Let’s hope a summer release means June!
Numskull Reply:
April 11th, 2012 at 12:20 am
Quite possible. Harmonix said Rock Band 3 would be released “holiday 2010,” and it came out at the end of October. (This was not necessarily a good thing, but that’s a whole separate kettle of fish.)
When you mentioned the “without blinking” thing, the first place my mind went is the insanity that would be something like 2112…
XaiaX Reply:
April 10th, 2012 at 4:14 pm
Yes. I’m wondering what kind of preposterous multiplier people will be able to get on that song.
Now, if they’d just released a Rock Band 3.5 that includes Blitz as a game mode and then we can play the current RB3 disc songs, as well.
Diaboros Yuzuha Reply:
April 10th, 2012 at 8:17 pm
Not to crush your dreams, but they couldn’t even fit the data for unshaven face fuzz, assigning backups to stick on an instrument, or keeping dresses from clipping through guitars on Rock Band 3.
This game looks like it’ll be a lot of fun, but I am a bit disappointed that there appears to be no real-time multiplayer in the game (though I guess that could change before it launches). I have several friends that I would want to be able to play with/against at the same time with us both playing the same song. While we could do that (sort of) by both selecting the same song on our two consoles, having things “synched up” for “real” multiplayer action would be better.
Also, I wish there would be a way to allow 2 (or more) players to play the game at once on the same console. Playing together at the same time is a lot more fun than taking turns. As it stands currently, it looks like you’d have to take turns, and depending on how they coded it, you’d have to keep passing the controller around with new plays getting credited to the same person, rather than each player getting to play as themselves — unless you signed out and back in as a different user with each game (but that wouldn’t be fun). Hopefully though, if you did have multiple people signed in, it would allow any one of them to play a given song and credit them.
All this being said, I don’t know how they would/could implement a multi-player approach, but lacking one is going to limit my ability to play the game as I game 95+% of the time with my wife playing at the same time.
I’ll still buy it regardless.
samjjones Reply:
April 11th, 2012 at 12:39 pm
It looks like the social media integration will address the “playing your friends”. Yes, it will not be in “real-time”, but it will be cool to get daily alerts that “friend X beat your score on song y”, and stuff like that.
Hopefully, there will be alerts like “Friend X just bought Boston’s “Rock and Roll Band” as DLC. You don’t have this song in your library. Would you like to purchase? Click YES to buy!”, where clicking is a portal directly to buy the song. Would result in quite a few “DLC Arms Race” situations amongst your circle of RB playing friends, no? And also let people who may be “out of the loop” on RB DLC know that “holy shit, Men At Work is now available on the platform!” type situations.
Croq360 Reply:
April 11th, 2012 at 1:42 pm
Yeah, all that sounds good. And I’m sure I’ll enjoy playing the new game. It’ll just be missing something (for me) by not being able to have two people playing the same song at the same time. Having a real-time running total of how my friend is doing versus how I’m doing would add to the fun I think.
How does the game handle missed notes? Does the track drop out? I’m wondering if this could possibly also function as a “jukebox” for all my Rock band tunes?
Like stated several times before, worst case scenario is that its a track pack.
XaiaX Reply:
April 10th, 2012 at 4:15 pm
I don’t remember it doing anything for missed notes. It might have gotten a bit quieter, but it definitely doesn’t drop out entirely.
You have to select each song individually, at least in what they had on the floor, so it wouldn’t keep playing between songs.
RockBandAide Reply:
April 10th, 2012 at 4:29 pm
I remember specifically hearing the familiar “plink, plunk” sounds when I missed some notes, so it probably just drops out the note you missed on the specific instrument track while the rest of the song plays on.
It’s a beta build, so I’m not sure if they’re going to have any sort of playlist functionality or not. I don’t recall seeing anything like that in the version I played.
It’s not surprising that we will get the track list in little pices, but do you have a feel at for masters vs. covers. vs. HMX originals vs. Who?
I’m still trying to figure out how they can do the pack of songs so cheaply; having a bunch of HMX stuff and/or unknown bands would answer some of that…
RockBandAide Reply:
April 10th, 2012 at 5:00 pm
As far as I know, the 25 song setlist is going to be master tracks from recognizable artists. In the build I played, there was a Harmonix song included, but that was for the tutorial. I think that’s the only place it will be available, though, as it is very short, very obscure, and very funny.
As for the cost on licensing, it probably is related to current rhythm gaming market economics.
OsagaTheGreat Reply:
April 10th, 2012 at 6:13 pm
Was it Freezepop?!? Or can you not say?
RockBandAide Reply:
April 11th, 2012 at 10:32 am
I obviously can’t say one way or another. (And no, that’s not a hint for Blondie.)
How do you actually PLAY the game? That is, which buttons on the controller do what?
RockBandAide Reply:
April 10th, 2012 at 4:57 pm
Default controls are:
Right and left bumpers/should buttons move the active instrument track right or left. D-pad down and A (on X360) activate the left and right gems for the active instrument track. X deploys accumulated overdrive power-up.
The controls are customizable, but these are the default controls.
JTBold Reply:
April 10th, 2012 at 5:04 pm
So you “strum” the notes with the D-Pad and A button? The D-Pad is notoriously bad on Xbox 360 controllers. Did you notice any problems with this setup?
Davyinatoga Reply:
April 10th, 2012 at 5:17 pm
There’s several different variants on the control scheme. One swaps track switch/gem hit buttons, another uses an somewhat unorthodox method I don’t recall ATM. The fourth uses A and B for gem hitting, so you can set the controller on a table.
RockBandAide Reply:
April 10th, 2012 at 5:30 pm
Nope, nothing at all. But like Davyinatoga said, the control scheme can be easily changed to adjust different controllers if you don’t want to use the D-pad.
The game still looks like a snore to me, but I’ll be happy to pick up 25 new songs to drum.
Torkles Reply:
April 10th, 2012 at 9:10 pm
I was skeptical, as were many, until playing it. It’s a blast and the two button controls are just as fun as RBU’s 4 button. Having played RBU extensively (entire career completed), I was initially disappointed in this new layout. After trying it out at PAX, my mind was changed and I am looking forward to this even more than before.
Torkles Reply:
April 10th, 2012 at 9:13 pm
Also, I went with some friends to PAX, one of which swore of music games forever. He played Blitz and says he will almost definitely get it. It’s a good way to reinvigorate the music game genre. I see it doing fairly well by itself.
Disappointed by the lack of difficulty levels. I am a big metalhead and can see metal being painful in this game if you are forced to play on Expert.
Torkles Reply:
April 10th, 2012 at 9:09 pm
There’s only one level of difficulty. The algorithm keeps things from getting too hectic with things like double bass but doesn’t simplify them too much. Basically, it’s fun.
20$USD is how many MSP?
JoshuaB81285 Reply:
April 10th, 2012 at 9:01 pm
1600
Xanadu Reply:
April 10th, 2012 at 10:16 pm
Thanks for the heads up. This means that it will cost Canadians about 25$. YAY!
It looks good. I’m still going to buy it.
So it will cost Canadians about 25$ plus tax for canadians. YAY!
Thanks.
Xanadu Reply:
April 10th, 2012 at 10:15 pm
I didn’t reply to the post….oops.
I was sold on this with the first trailer. I loved Amplitude (despite the changes, this is still a spiritual successor in the vein of Unplugged), and LOVE that all my DLC will work in the game. Just tell me when and how much, Harmonix – I’ll be there with my wallet open.
So this game should have 400GS total for achievements, right? I’m excited about it anyway, but that’s even more of a reason to play through it. My song library is still getting plenty of use on drums.
so, 1600msp. for 25 tracks. I’m sold as long as I like at least ten tracks then. With the maths and all that’s 15 free tracks that’d normally cost 2400 extra! Even if I don’t play the game and just export, HMX spoils us.
Very good, Tommy!
I am a little bit more interested in the game after reading your article, but still not totally convinced I’d like the game. Again, it’s a day-1 buy for me, just because of the 25 songs.
samjjones Reply:
April 11th, 2012 at 8:08 am
My thoughts exactly.
The writeup was good, and I’m a little more interested than I was before, but the tracklist is like 85% of my interest in this title.
So did you get any sweet swag while there? I would so wear a rock band blitz t-shirt to u-fest in Arizona at the end of the month to help spread the word of blitz
Torkles Reply:
April 11th, 2012 at 9:30 am
They gave out black Rock Band Blitz shirts if you played Blitz. I think the logo glows in the dark, could be wrong. There were Rock Band wristbands if you played RB3.
RockBandAide Reply:
April 11th, 2012 at 9:33 am
The only thing I grabbed was a Scott Pilgrim Rock Band bass ringer tee, but Harmonix was giving out Rock Band Blitz shirts, arm bands, and stickers too. I used to grab a whole bunch of swag from them and everyone in the past, but I’ve been in “declutter mode” at home lately, so I didn’t grab anything I knew I wouldn’t really use.
Gam30ver Reply:
April 11th, 2012 at 10:50 am
man would have been cool to grab one of those shirts!
Shmoo Reply:
April 11th, 2012 at 4:05 pm
Well, let’s hope they ship a big box to the midwest for contests. Can’t blame you for not buying an extra suitcase.
During a youtube PAX video I saw someone playing Blitz and could hear Edge of Glory by Lady Gaga playing. Sounded like it was from the game, but it might of been the auditorium. Any confirmation?
RockBandAide Reply:
April 11th, 2012 at 9:30 am
The Dance Central stage was adjacent to the Rock Band stage, with the Rock Band Blitz kiosks in between. “The Edge of Glory” was released as DLC for Dance Central in November of last year.
Seth Downs Reply:
April 11th, 2012 at 3:14 pm
I’m going to pray to Beelzebub every day that you heard someone playing “The Edge of Glory” in Blitz and not Dance Central.
Numskull Reply:
April 11th, 2012 at 11:46 pm
Beelzebub laughs at your prayers. Pray to Asmodeus instead.
Seth Downs Reply:
April 12th, 2012 at 12:15 am
I’ll pray to whomever will deliver. I guess I should pray to HMX since they’ve delivered twice in assortments of 3 and 4.
At $20 or 1600 MS points, I can stand to wait a bit and see if this ends up going on sale a few months after release, as most XBLA games do. RB DLC doesn’t often go on sale, so this might be the best opportunity to hold off for a little while and possibly save a few bucks.
Hayden Reply:
April 11th, 2012 at 9:34 pm
And yet, a 1600 MSP release seems unlikely. They may as well just tell potential new DLC customers not to bother. If it’s 1200 MSP, a future sale or price reduction seems possible.